![]() But for the hardcore gamers out there looking for something unique like the original Super Meat Boy, this just isn't it. If you are a fan of minimal button, mobile-like games for everyone, then the very reasonable price tag will make it worth it for a few hours of fun. This leaves the experience feeling very empty after a quick play through, and the desire to race the clock just wasn't there for me. Unfortunately, the unlockables are sub par, the bosses are fun but limited, and the levels do not feel like individual levels, but rather stacks of shiny scraps taped together to form a messy whole. ![]() On the more positive side, the controls and responsiveness are tight, the cut-scenes and music are fantastic, and some of the intuitive level mechanics are very interesting and fun, as well as there being a lot of them. The levels themselves are generated on a per chunk basis, meaning the levels are longer, but can be far more droll, repetitive, and nonsensical. The switch over to auto-run was a big back step for the series, resulting in a game that feels like you are simply trying to follow an intended path, rather than having control and choice in how to approach a level. However, this does NOT resemble the original, for worse. The switch over to auto-run was a big back step for the series, resulting in a game that feels like you are simply trying to follow an intended path, rather than having I was a big fan of the original Super Meat Boy, and when i found out the sequel was launching, only a week before launch, i got pumped to dive in on launch day. I was a big fan of the original Super Meat Boy, and when i found out the sequel was launching, only a week before launch, i got pumped to dive in on launch day. Bosses is the greatest disappointment, you just die million times to learn precise path to beat them, no frustration, only boring repetative million tries. This game is an example of bad gamedesign, as a mobile game it would be great considering controls limitation, but it should never be distributed beyond Android/iOS. ![]() Now it's just literally two button runner with no character control whatsoever and neverending deaths just to find single possible path from one checkpoint to another. This game is an example of bad gamedesign, as a mobile game it would be great considering controls Wow, it's amazing how you can turn brilliant first game with simple yet challenging mechanic into this utter garbage. Wow, it's amazing how you can turn brilliant first game with simple yet challenging mechanic into this utter garbage.
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